Independent player reference

Pixel Lineage Wiki

Pixel Lineage is a Roblox Turn-Based RPG by Pixel Lineage. This Pixel Lineage wiki tracks the codes that still redeem, the published race and class rankings, the forge ladder and every documented dungeon mechanic, so you can decide what to keep, where to go and what to spend next.

Page updated · Editor: Raymond

Codes →
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What this Pixel Lineage wiki covers

Work out what is actually blocking you first. A run you lost to a missed prompt needs practice, not better gear; a run you lost to a depleted Energy bar needs a different build; and a reroll you regret needs a budget you did not set. Each section below is an aggregate entry point with a dated reference behind it.

Pixel Lineage codes you can still redeem

A Pixel Lineage code only works if you have joined the official Roblox community group first — the Goblin Merchant in town rejects every string until that step is done. The code list on this Pixel Lineage wiki records what each one grants before you redeem it: Race Spins and Candy are spent in completely different places.

Data dated · Sources and scope

Showing 4 of 6 codes listed as active in the dated record. Status can change; the full page keeps the expiry dates and the expired archive.
CodeRewardCopy
SAKURA10 Race Spins, 10 Talent Spins, 1 Life and 1 Renewal Crystal
0y010 Race Spins, 10 Talent Spins and 1 Life
COMMUNITY!5 Race Spins, 5 Talent Spins and 1 Life
TORMENT1,000 Gold, 100 Knowledge, 3 Potions, 8 Race Spins and 8 Talent Spins
All Pixel Lineage codes, expiry dates and redemption steps →

What will your Race Spin budget actually get you?

Hitting the average number of attempts is not the same as being likely to succeed. The Pixel Lineage calculator models each spin as an independent roll at the published rate, then shows the chance of walking away empty-handed before you spend anything.

Data dated · Sources and scope

Worked example: 50 spins at the rarest published rate

Nightborne is listed at 0.72%. Across 50 independent spins there is a 30.3% chance of seeing at least one, which still leaves a 69.7% chance of seeing none.

1 − (1 − 0.0072)50 = 30.3%

The modelled pool is the 13 rollable races, whose published chances sum to 100.00%%. Event-only races such as Dullahan are excluded because they are bought with event currency instead of rolled. No pity counter is documented, so every spin is an independent roll.

Documented Race Spin chances and the budget each one needs. These are probabilities from the published pool, not guarantees.
Target raceChance per spin
Nightborne0.72%
Nightborne0.72%
Celestine1.45%
Human37.68%
Open the Pixel Lineage race reroll calculator →

Which Pixel Lineage races and classes lead the meta?

The tier list on this Pixel Lineage wiki puts the rollable races on one board and the six classes on another, because the Race Evolution update changed the reasoning: a Rare or Uncommon race with a strong evolution can now compete with a Mythic that has no build around it.

Data dated · Sources and scope

Listed tier S · Mythic · 0.72%

Nightborne

Sustain engine that never stops healing

  • Solo runs
  • Boss sustain

Listed tier S · Mythic · 1.45%

Celestine

Flat crit, dodge and magic in one package

  • Magic builds
  • Crit builds

Listed tier S · Rare · 5.8%

Vesper

Rare-tier magic burst that punches above its rarity

  • Magic burst
  • Mage and Bard builds
The ranked classes that sit in the top two tiers; the full page adds the race board, the reasons behind every placement and the evolution notes.
ClassTierDifficulty
WarriorSEasy
ArcherSEasy
FistAHard
Read the full Pixel Lineage tier list →

Where should a new Pixel Lineage player start?

Start with the action you cannot skip: join the community group, because codes stay locked until you do. Then learn how a run ends, pick a class you can actually control, and only afterwards start planning rerolls and forging.

  1. 1. Get set up properly

    Join the group, redeem the newest codes, and understand the three-Life rule before you enter your first dungeon.

    Read the guide →
  2. 2. Learn how a run works

    Turn order, Energy, quick-time event prompts and the Return Home exit — the four things that decide whether a run survives.

    Read the guide →
  3. 3. Follow a first-hour route

    A stage-by-stage plan for the opening session, including what not to spend and when rerolling is still a waste.

    Read the guide →
Browse every Pixel Lineage guide →

Pixel Lineage race drop rates and what each one does

A drop rate tells you how hard a race is to roll; its racial ability tells you whether it fits your build. Human is the default roll at over a third of the pool, while the Mythic races share less than a percent each — so the reroll decision is usually about the ability, not the rarity label.

Data dated · Sources and scope

A sample from 13 rollable races; the full page lists every bonus, the evolution notes and the event-only race.
RaceRarityPublished rate
NightborneMythic0.72%
CelestineMythic1.45%
VesperRare5.8%
SeraphMythic0.72%

The 13 rollable races on this site add up to exactly 100.00%%, so no race is missing from the pool. The published lists were cross-checked against one another rather than taken from a single tracker.

Dullahan is the exception: it is Mythic and sits in the A tier, but it is bought from the event stall rather than rolled, so it never appears in reroll odds.

See every Pixel Lineage race and bonus →

Pixel Lineage classes, and how far the choice locks you in

Pixel Lineage gives you six classes, and the choice is not reversible in place — changing class means resetting, so it is worth reading before your first serious save. On this Pixel Lineage wiki, Warrior and Archer are rated the easiest to learn, while Thief is ranked lowest for progression rather than for damage.

Data dated · Sources and scope

All six classes with their listed tier, difficulty and weapon family. Ranks come from the same dated records as the tier list.
ClassTierDifficulty
WarriorSEasy
ArcherSEasy
FistAHard
MageBMedium
BardCHard
ThiefDMedium

Past the six base classes there are two upgrades: the Super Class, chosen at a shrine and adding extra moves, and the Ultra Class, which needs Sigils from Act 5 and later plus Tomes for some skills.

A reset is not a total loss — Materials, Race, Traits carry over to the new character. Everything else is rebuilt from scratch, which is exactly why the first class choice deserves more than a coin flip.

Compare all six Pixel Lineage classes →

Pixel Lineage talents: a budget and a direction, not a shopping list

Talent Spins reroll the talent your character rolled, and they are a separate pool from Race Spins — a code that hands out race spins does not hand out talent spins. No complete talent table with per-pick values is published, so the useful question is which direction you are building toward.

Data dated · Sources and scope

Clear-speed direction

Talent picks that shorten the number of turns a fight takes.

Players whose runs are slow rather than dangerous.

Survival direction

Talent picks that stop a bad turn from costing a Life.

Players losing characters rather than losing time.

Resource direction

Talent picks that improve Gold, loot and Knowledge income across runs.

Players building toward Act 5 and the Ultra Class grind.

  • Free Talent Spins come from the same places as Race Spins: codes first, then event and seasonal rewards. Most code rewards bundle both, so track them as one budget.
  • Decide what the talent is for before you spend a spin: clear speed, survival or income are different problems with different answers.
  • Reroll odds are published for the race pool only, which is why the calculator models races and does not pretend to model talents.
Read how Pixel Lineage talents work →

How a Pixel Lineage run actually plays out

Pixel Lineage is turn-based, but you still act every turn: attacks and dodges resolve through quick-time event prompts, so a fight is decided by whether you hit the prompt rather than by a passive roll. Energy pays for skills, and a Life is the one cost you cannot earn back through grinding.

Data dated · Sources and scope

  1. 1. Start a run

    Pick Solo or Multiplayer and choose Normal, Hard or Nightmare before you leave the town. Difficulty changes both the risk and the quality of drops.

  2. 2. Read the enemy

    Combat is turn-based but you still act: attacks and dodges resolve through quick-time event prompts, so the fight is decided by whether you hit the prompt rather than by a passive roll.

  3. 3. Spend Energy on abilities

    Skills cost Energy and then go on cooldown. Dullahan's Headless Ride is documented as 4 energy with a 5-turn cooldown, which is the clearest example of the cost notation.

  4. 4. Bank the drops

    Enemies drop equipment at Rare, Epic and Legendary levels and bosses drop better. Materials feed the Blacksmith and the Auction House.

  5. 5. Leave before it goes wrong

    Return Home in the bottom-left corner exits the run and keeps the character. Walking out is cheaper than losing a Life to a fight you cannot win.

You start with 3 Lives. Dying costs one and sends you back to town; losing them all wipes the character and you restart from the beginning.

Enemies drop equipment at Rare, Epic and Legendary levels, and bosses drop better. Those materials feed the Blacksmith and the Auction House.

Return Home in the bottom-left corner exits a run and keeps the character. Walking out is cheaper than losing a Life to a fight you cannot win.

Learn the full Pixel Lineage combat loop →

Pixel Lineage dungeons, difficulties and the town you return to

Pick the difficulty before you leave town, because it changes both the risk and the quality of the drops. The town is not decoration either: the Inn, Blacksmith, Auction House and Ancient Portal each answer a different problem between runs, and the Goblin Merchant is the only place that accepts codes.

Data dated · Sources and scope

Normal

First characters and unfamiliar classes

The first area is manageable and is the right place to learn the attack and dodge prompts. Drops are the weakest of the three settings.

Hard

Characters with a working build and spare Lives

Raises the risk and improves dropped gear, while remaining one of the two documented sources of race evolution artefacts.

Nightmare

Finished builds farming specific drops

The highest listed difficulty. Listed alongside Hard as a source of evolution artefacts.

The town facilities that matter between runs. The full page also covers raid gates, act bosses and secret bosses.
FacilityWhat it is for
InnStorage
RanchPets
Auction HousePlayer trading
BlacksmithForging and upgrades

Run types recorded for Pixel Lineage: Solo run · Multiplayer run · Acts · Raid Gate · Secret bosses. Solo and multiplayer are both documented, so the difficulty you pick is a separate decision from the party size.

Codes are entered at the Goblin Merchant, and only after you have joined the community group — see the Pixel Lineage codes page for the current list and the exact redemption steps.

Explore every Pixel Lineage dungeon and town facility →

Which Pixel Lineage weapon should you forge next?

Forge along your class line rather than chasing the highest tier: each class draws on its own weapon family, and the top-tier weapon for a class you do not play is worth nothing to your save. This Pixel Lineage wiki documents four forge tiers, with Gold and material costs rising sharply at each step.

Data dated · Sources and scope

One representative weapon per weapon family, drawn from the 47 weapons in the dated record. Endgame entries are the Mythic names; the full page adds roles, acquisition and the upgrade notes.
Weapon familyTop-tier pickRole
WarriorDragonfang CleaverTier 4 Warrior weapon
ThiefEmberclawTier 4 Thief weapon
MagePhoenix RodTier 4 Mage weapon
FistJade Dragon WrapsTier 3 Fist weapon
BardSunburst LuteTier 3 Bard instrument
ArcherEmberwing BowTier 4 Archer bow
The documented forging ladder. Material names come from the same source as the weapon list; upgrades are a separate step from crafting.
Forge tierGoldMaterials
Tier 11202x Salvaged Metal · 1x Moss Wolf Pelt
Tier 24003x Bone Fragments · 1x Cursed Essence
Tier 39003x Wisp Dust · 2x Runed Stone Shards · 1x Cursed Essence
Tier 41,8004x Living Cinder · 3x Runed Stone Shards · 2x Cursed Essence
See every Pixel Lineage weapon and forge tier →

How Pixel Lineage compares with other Roblox RPGs

The clearest difference is the structure of combat. Pixel Lineage resolves fights turn by turn with quick-time event prompts, while Blox Fruits and King Legacy are real-time action games with competitive PvP. Genre labels below come from each game's Roblox listing; the advice is this site's editorial judgement.

Data dated · Sources and scope

Genre and party structure recorded from each game's Roblox listing. Pick the structure you actually want to play, not the one with the most visits.
GameListing genre
Pixel LineageTurn-Based RPG
Blox FruitsRPG / Action RPG
King LegacyRPG / Action RPG
Anime AdventuresStrategy / Tower Defence

Pick Pixel Lineage if

  • You want a turn-based run you can plan turn by turn, with a reroll-and-forge progression loop instead of free-form open-world combat.
  • You prefer solo or small co-op runs, and you are happy to trade PvP for a documented difficulty ladder.
  • You like having your odds written down: the race pool is published, so a reroll budget can actually be planned.
Read the full Pixel Lineage comparison →

What changed in Pixel Lineage, and when

The dates below come from dated sources, and they answer two different questions: when the Roblox listing changed, and when a code wave was released. A listing update date is not automatically the day the content went live, so this Pixel Lineage wiki treats them as separate facts.

Data dated · Sources and scope

Dungeons + Halloween + Race Evo ·

Store page updated to bundle dungeons, the Halloween wave and Race Evolution

  • The Roblox store page title now reads DUNGEONS + HOLLOWEEN + RACE EVO, and the store revision is dated 2026-10-13.
  • Race Evolution (Race EVO) consumes an Heirloom and Heart Blood of the race you already hold; the artefacts come from surviving Hard and Nightmare runs, so evolutions are gated behind the harder difficulties.

Code release ·

Halloween code wave adds spins, Gold, Knowledge and Candy

  • Trackers record TORMENT, OCTOBER, TUTORIAL and 0y0 as added on 2026-10-09, followed by COMMUNITY! and SAKURA within the next few days.
  • TORMENT carries a stated expiry of 2026-10-31 and OCTOBER of 2026-11-02; TUTORIAL and 0y0 are listed as permanent.

Live event: Halloween event

Running since . Candy is the seasonal currency and is spent at the Candy Witch's stall, where Dullahan costs 10,000 Candy. The OCTOBER and SAKURA codes award Candy. These rewards are not part of the permanent progression route, and no end date has been published by the sources checked here.

Event currency: Candy

Read the Pixel Lineage update timeline →
Reference trail

Sources and verification

References for this page are listed below with their scope. Community rankings and estimates are not developer announcements; check the relevant source before relying on a value that may have changed.

  • Pixel Lineage on Roblox (Official) — Developer's own experience listing: genre framing, weekly-update statement, redemption requirements and the current title tag
  • Roblox Games API snapshot (Official) — Creation date, current player count, visits, favourites and the listing revision timestamp used for the snapshot
  • Pixel Lineage Discord server (Official link) — Developer-run community named Pixel Lineage, used for announcements, bug reports and code drops
  • Roonby Pixel Lineage beginner guide (Gaming media) — Town buildings, the three-Life system, pets and eggs, difficulty selection, secret bosses, Super Class and Ultra Class

Reference review date .

Editorial method and limitations · Report an error on this page

About this independent Pixel Lineage wiki

Pixel Lineage Wiki is a fan-made reference, unaffiliated with Roblox or the game developer. Rankings are editorial judgments; tool results depend on their inputs and assumptions, and published drop rates can change after a patch. Where the sources disagree, the disagreement is left visible instead of being averaged away. Read the editorial method and limitations · Send a correction.